Resume

Personal Info:

–  Chris Nirenberg, 30/10/1987

–  Current Location – Melbourne, Australia

–  Contact: nizzaarg@gmail.com

Linkedin

Skills:

–  Low and High poly modelling, organic and inorganic

–  Texturing including normal mapping

–  Unreal engine experience

Software:

–  Maya 2009

–  Zbrush 3.5

–  Photoshop CS4

–  Unreal Engine 3/UDK

Education:

–  3 years at rmit university Melbourne campus (ongoing)

Bachelor of art, digital art (games art degree)

Previous Experience:

– February 2010 – present, Sidhe

Role: Character Artist (sculpting, modelling, etc)

–  November 2008 – December 2009, Tactical Assault

Role: modelling and texturing of environment art/weapons/props and implimentation into the unreal 3 engine, primary character artist (modelling, texturing, working with animators and designers for game implimentation)

–  November 2008 – March 2009, Warm Gun, Emotion Robots Inc.

Role: modelling and texturing of environment art/weapons/props and implimentation into the unreal 3 engine

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Please email me for my full resume




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